Diamond standard currency 1.0

Since emeralds, the intended currency of minecraft, is easily obtainable for those having yevs and paper or crop farms this economy model attempts to create an uninflatable currency which is backed by diamonds, which are equally* hard to obtain and can't be farmed.

First there will be a national bank building where players can exchange diamonds into δinar. A δinar is worth 100 ƒils. There will be 6 subsidiaries to split or to change your δinar so you can set defined prices.


Exchange Rate:

Subsidaries of δinar:


If you decide to exchange your δinar back to diamonds you can do so in the national bank at the same rate. The amount of money grows and shrinks with the amount of diamonds exchanged so there will be no inflation.

Additional to these two Yev exchange stores there will be another two where you can split or change your money.


Pros:

  • One time setup only for admin can make infinite chest supply
  • Trustworthy currency (only Admins can fiddle with it(and they can do so in the first place))
  • No empty/overfilled trading Yevs
  • Eggs stack up to 64
  • No abstraction of funds possible (for eggs can't be duplicated or found)

Cons:

  • No fancy ASCII art posibble like with books
  • Money is evil No interest would be
  • While nobody is going to trade a diamond for 64 fish, arbitrary deals at the spawn mall for 64 fish will continue to go without business when using 1/1000th of a diamond tokens. Als ob

The systems needs admin powers to create 4 infinite trading chests like the one in Alpha's office. The exchanged diamonds will technically disappear but for there's another exchange trader they virtually won't. Since spawn eggs with damage values can't be obtained without admin powers this system can't be tricked.

The spawn eggs functioning as subsidiaries will have a damage Value of 1-7. Those values are not in use for now and the spawn eggs can't be used, so you cannot accidentally destroy your money.

National book Currency

After long depates, and obtaining some know-how from ender and studing the game mechanics, Breshik also released a new currency. In contrast to Loli's idea, in this form an admin or mod isnt needed. The currency consits of written books, and are also save against coping, since merchants only take the identical versions of the demanded book.

The value is 1:1, and the value of the “Forint”, which the money is being dubbed, are 1/4, 1/2, 1 and 2 for now. The main benefits using this currency are: No need for mods, the currency is splitable (in halves and quarters), and not only in whole diamonds, it can be exchanged any time back to diamonds, you only need money for trading, and not carry >9000 diffrent items with you, its coping save and the value of the currency can be extended any time, which is sheduled (2.5, 5, 10, 25, 50, 100, 200).

The First shops and the Bank will be open soon in whole novobydlograd, every is welcomed to open own shops too.


Annotation: This is good for national currencies. But for a server wide currency it has some flaws:

Pros:

  • Can be made without admin-powers
  • You can add fancy ASCII art into the books

Cons:

  • You have to trust a nations bank to not abstraction funds (or to become ded)
  • Books only stack up to 16 (eggs stack to 64)
  • Exchange Yevs/chest might become empty/overfilled → no trading possible until actions of bank employees
  • Money is evil
  • proposals/currency.txt
  • Last modified: 2020/11/08 04:02
  • (external edit)