https://piratepad.ca/p/DqEHOKVBK7 Etherpad link, so we can discuss and edit it together until we send it to Mojang (xD)

Dokuwiki export of that draft:

Map Generation and Biomes

Continents and Oceans

  • Regardless of the basic type and the seed, the Ocean/Continent ratio can be set:
    • Sea/land in 10% steps between 20:80 and 80:20
    • Standard: 40:60
    • Biomes get replaced by Ocean, or Ocean by other Biomes
  • Scalable Biome size: can be set in steps (0.5x, 1x = current standard, 2x, 3x, 4x = large biomes as included now)

Biome Types

  • Smoother transitions between biomes (“Biomes will avoid getting placed next to a biome that is too different to itself”)
    • Biome categories (and transitions) should also consider humidity (similarly to the system until beta 1.7)
    • Example: The transition between Jungle and Desert would require a Savannah in between
    • Other biomes a Jungle could border: Forest (including Birch and Roofed Forests), Swamp
    • Allow sharper transitions by putting Extreme Hills in between
  • Tundra biomes should be somewhat smaller
  • Island biomes
    • More larger islands and archipelagos
    • Less random distribution of islands all over the sea
    • Less tiny islands that aren't part of any archipelago
    • Technical “Island” biome (on Oceans)
    • Main Biome depending on the climate of the nearest/surrounding areas
    • “Plains” islands should still be the standard
    • Possible variations: Savannah, Jungle, Forest, Tundra, Hill/Rock Island (similar to Extreme Hills with more Gravel), Mushroom

Other

  • You can set an average temperature/humidity to change this (make a colder/hotter or wetter/drier map)
    • this will affect the biome distribution
    • drier map: more desert, less jungle/swamps for example
    • converts, for example, some Swamps/Forests/Jungles into Plains or Plains to Desert
  • Rivers are less random; have a source and a mouth now
    • they are also continuous, no longer segmented by dry patches of land; perhaps they should be broader too
  • Technical biomes:
    • Flat Jungle
    • Jungle Pond instead of River patches
    • Desert Oasis with palm-like trees (in normal Deserts), as a variation of Jungle trees
      • Also, Desert River with similar vegetation
    • Rivers (including the grass colour) always fit the surrounding biomes
  • Less ravines and mineshafts
    • Abandoned Mineshafts are found near NPC Villages, rarely somewhere else

Mobs and Related

  • Villagers (or one type of them) can work for someone (like harvest/replant fields or cut trees)
    • Must either trust someone or be paid in Emeralds (or something else)
  • Make Saddles more common (depends on the intended game balance though) - multiple options
    • Distinguish between Horse and Pig saddles
      • Make Pig Saddles craftable
      • Horse Saddles only found in Dungeons or sold by Villagers
    • No distinction, but somewhat better availability
      • Make Saddles craftable or more commonly available for sale from Villagers
      • Saddles found in Dungeons would be enchanted, with additional effects
  • Hostile mobs in the water
    • Sharks in Oceans (rare, like Endermen?)
    • Piranhas in Jungle lakes/rivers
  • Seagulls roaming the Oceans in small flocks
    • purely decorative, like bats
  • Zombies and Skeletons wear/drop colored instead of enchanted random Leather Armor
  • Block that prevents Slimes from spawning in a certain radius or chunk
    • Example: Something made of Lapis/Glowstone/Redstone

Blocks and Items

Food and Potions

  • Sandwich Burger (to make Bread more useful again)
    • Example: 4 Bread + Raw or Cooked Porkchop (-B-/BPB/-B-) → 4 Sandwiches
    • Heals 7 points (3.5 hearts)
    • Saturation: 8.4 or slightly better (higher than Baked Potatoes, but lower than Steaks/Cooked Pork)
  • Apples and Poisoned Potatoes as Potion ingredients
  • Fortune tools used on Oak Leaves increase Apple drop rate
  • Jungle trees drop Golden Apples (very rarely)

Building Materials

  • Gravel craftable from Cobblestone
    • 2x Cobblestone → 1x Gravel
  • Sandstone variations
    • Smooth Sandstone (4x, square) → 4x Sandstone Brick
    • Texture: Variation of Stone Brick
    • Smooth Sandstone (3x, row) → 6x Smooth Sandstone Slab
  • Dirty Sandstone (somebody please come up with a better name)
    • 2x Sand + 2x Gravel = 1x Dirty Sandstone
    • Texture: Mix of Stone, Sandstone and Gravel, “dirty” light brown
    • Dirty Sandstone (4x, square) → 4x Dirty Sandstone Brick
    • With Slab/Stairs/Pillar variations
  • Brown Stone
    • 2x Red Sand (or Netherrack) + 2x Gravel = 2x Brown Stone
    • Texture: Basically a medium/dark brown stone
    • Brown Stone (4x, square) = 4x Brown Stone Brick
    • With Slab/Stairs/Pillar variations
  • Stone Slabs (with a normal Smoothstone texture)
    • Rename: Stone Slab → Light Stone Slab (somebody please come up with a better name)
    • Stone (3x, row) → 6x Stone Slab
      • Texture: Stone texture
    • Stone Slab → Light Stone Slab (convertible)
    • Light Stone Slab (2x, column) → Light Stone (Double Slab, like 43.8 now)
    • Add Stone and Light Stone stairs
  • Pillar block variations
    • Craft 2 blocks of the same material in a column (like Quartz)
    • Possible with: Stone, Sandstone, Dark/Dirty Sandstone, Brown Stone
  • Textures depend on the direction the block is facing when placed
    • Like Wood/Quartz Pillars now
    • Should also apply to the top side of different Bricks and Wooden Planks (nope, too complicated and messy)
  • Tinted Glass
    • Crafted from eight Glass blocks and one Dye, like Hardened Clay
    • Tinted Glass blocks can be crafted into Tinted Glass Panes
  • Coloured Birch Planks
    • Crafted from eight Birch Plank blocks and one Dye, like Hardened Clay
    • Coloured Birch Planks can be crafted into Coloured Birch Slabs/Stairs

Other

  • Ferns appear when using Bone Meal on grass in Jungles/Forest/Swamps
  • Lily Pads can be farmed (spread like mushrooms in swamps under certain conditions)
  • Two different Book types:
    • (Normal) Book: Like the older recipe; usable to craft cheaper Bookshelves (for decoration purposes)
    • Leather Book: Like the current recipe; usable for Enchantment Tables, Enchantments and Written Books
  • Stronghold Bookshelves drop Enchanted Books when destroyed
  • Something like an Anvil/Chest/Furnace which allows to edit blocks
    • Example: Stone Brick → Mossy Stone Brick or Oak/Birch Sapling → Dead Bush
    • Costs Exp, Emeralds and/or something else, for example Vines for Cobblestone → Moss Stone
  • Mob Spawners: more easily restorable (using damage values or different block types, unlike the current solution)
    • Reason: can be griefed (destroyed) too easily on SMP, with little chances of restoration
  • playground/mc_propositions.txt
  • Last modified: 2020/11/08 04:02
  • (external edit)