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Regarding /home

As understandable as it is to remove the /home command to enhance everyone's experience on the server, i feel the execution for this perfectly good intention is faulty.
My arguments regarding its utility are pretty much the same as Glitchy's, although i advise (and repeat what i stated esterday, for easier access) a different course of action:

* Reimplement /home, but 'nerf' it. /home is a great commodity: is is used to quickly get to a custom waypoint while building a town, or eascape one's responsabilities in a shitty situation, such as unwanted combat or getting out of an extremely deep hole dug out in search of resources.
My advice for /home is to render it unusable under a certaint distance from one's bed, such as a pair of hundred blocks or more, along applying a five minute cooldown to the command. These should inspire more responsible use of the command.

* Remove /spawn. The /spawn is, in my opinion, expendable. In such a small map it merely acts as a shortcut to the crossroads between city hubs and the most wanted commodities, such as the future end portal and a possible player market.

Ralxtew 2013/12/15 13:56

I do not like the removal of /spawn or /home either, it's a great advantage for lesser autistic players and noobs. Those commands are also a very nice thing when it comes to TRADES, which can be done fast and smoothly this way, which makes our Server even better. But I will deal with it, however I ask mods either to wait a few weeks before removing the commands, so players can build infrastructure by themself, or to support infrastructure actively, exempli gratia by establishing a new nethertop (which is at the moment kind of overblown, but at least made of lots of Ordnung).

Autism aude, incipe!_glo 2013/12/15 14:19

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