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Proposed Limitations on Expansion in the New Map
In the proposed new map, nations, as described in the constitution, may not claim any land beyond an arbitrary limit of 1500 blocks in any direction. Settlements and non-political players are not bound by this restriction and are free to settle freely around the map and beyond the limit. If it is found by the players at any time and confirmed by the mods (through a majority vote) that this limit has become restrictive, it will be the perogative of the mods to institute a laxer limit or indeed abolish it entirely.
Proposed Updated Rules of Engagement
Nations are bound by the limitations in the constitution. The Rules of Engagement are needlessly specific and limiting and should be revised as follows:
At any time a nation may declare war on another nation (Settlements may never declare war, but may voluntarily enter a war or agree to a war if they so choose. Settlements may also withdraw from any war with no penalty). The declaration must be given unequivocally from leader to leader. It is the responsibility of the declaring nation to ensure that the receiving nation's government is fully aware of their status of being warred upon. Upon this declaration, the defending nation may choose from three options:
- To immediately surrender and pay a tribute agreed to by the attacking nation.
- To refuse the declaration entirely.
- To accept the declaration of war and immediately enter into a state of war with the attacking nation.
Surrendering
In order to surrender, the defending nation must acquiese to the terms set forth by the attacking nation. These terms may be negotiated, but both nations must agree and abide by them for the surrender to be valid. If the defending nation defaults on its debt, be it by choice or poverty, the surrender is no longer valid and the defending nation is regarded as having refused the declaration entirely. If the nation is for any reason unable to refuse the declaration, their status as a nation is revoked and they must function as a settlement. They may subsequently petition a tribunal of mods to reinstate their status as a nation, but said mods are under no obligation to do so.
Refusing
Refusing a declaration of war affords the defending nation complete immunity from the perils of war with the declaring nation for a week. The nation need not pay tribute nor engage in battle- the declaration is utterly null and void. This must be explicitely made clear in the wiki in order to be a valid response [Author's Note: Perhaps a specific page would be made simply to recognize declarations of war and the responses of the other nations]. One week must pass before the attacking nation may once again declare war on the refusing nation. Upon refusing a sum of 3 declarations of war (not necessarily all from any one specific nation), any attacking nation may dispute any further refusals from the nation. In order to make null such a refusal, the attacking nation must convince a tribunal of moderators [Author's Note: Or just one moderator perhaps that has been elected to the position of wartime negotiator/Abriter] that their war is warranted and not simply an unjustified excuse to slaughter innocents. If the tribunal accepts the attacking nation's justification, the defending nation may either surrender or accept the war.
Accepting
If a nation accepts a declaration of war, the two nations are immediately said to be at war. Before accepting, both nations must agree to the stakes of the war: what each nation will gain or lose depending on the outcome of the war. This must be clearly stated in the wiki to be valid and enforced. The following otherwise unacceptable actions are lawful during a state of war:
- Lawful Raids
- A raid is categorised as any hostile military action taken without the consent of both parties, though both sides must have agreed to be currently in a state of war.
- There may be no griefing of blocks, though non-block entities (here defined as items such as torches or bed or other non-cube-shaped placements, excluding containers, stairs, slabs, and fences) may be destroyed.
- All attackers are required to return any valuable loot at the request of the defenders.
- Defenders may lawfully keep any spoils they strip from the raiders.
- Lawful Battles
- In order for a battle to be officially and lawfully recognised, it must have the full agreement of both parties' governments and both sides must have agreed to be at a state of war
- There may be no griefing of blocks, though non-block entities (here defined as items such as torches or bed or other non-cube-shaped placements, excluding containers, stairs, slabs, and fences) may be destroyed.
- Any inventory loot attained by either side may be kept in an officially sanctioned battle as the spoils of war.
- The battle is won when one side is unequivocally absent from the battlefield.
- Violation of this treaty will result in capitulation of the battle, the war, or the status of 'nation.' Depending on the circumstances it could even warrant a ban from the server. Do not deviate from these rules.
- Lawful Assassinations
- The player to be assassinated and the contractor must be at a state of war, though the assassin may be any player so inclined.
- The player to be assassinated must be forewarned that he has a bounty on his head at least 24 hours before the assassination.
- Immediately after the assassination, the assassin must declare his act as completed.
- The assassin is, until the end of the war, considered to be a political-player who may be lawfully killed himself in retaliation.
- Any loot acquired from either the assassin or the assassinated may be kept if it was dropped by either party less than 10 minutes after the act.
After 3 lawful raids committed against them, the defending nation must submit to a lawful battle. Failure to comply results in automatic copitulation (see: surrender).
The first nation to win 3 battles is declared the victor of the war. The loser of the war must submit to the agreed upon punishment. Failure to comply results in the automatic revoking of their status as nation (see: surrender).