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talk:decisions:mystery_rules_update [2012/08/25 00:18]
tetete [As Grand Cartographer of this Server, just a few words]
talk:decisions:mystery_rules_update [2020/11/08 04:02] (current)
Line 271: Line 271:
  
  --- //Enton 2012/08/10 06:58//  --- //Enton 2012/08/10 06:58//
 +  * new pvp/​nation/​settlement rules - meh, if anything I wanted to make them less complicated.
 +  * open chests: 1, 2 and 4 sound ok, three meh.
 +  * ban appeals - I rarely grant those anyway. Don't be deceived :3 (but that's something an arbiter could do, there are few technical reasons for me to take that position)
 + --- //​[[te3@irc.dev-urandom.eu|tetete]] 2012/08/25 00:21//
  
 +I already know that bans are (usually) justified, so it's not the actual problem.
 +
 +Also, the proposed nation/​settlement/​PvP rules (and also, rule 3 on public chests) are too complicated. I know my proposition sucks now, but maybe there is a way to improve that. Unfortunately,​ I don't have the time to discuss that now.
 +
 + --- //Enton 2012/08/25 09:55//
 ===== 16 ===== ===== 16 =====
  
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 -BarabaDruze -BarabaDruze
  
 +  * Defining territories by infrastructure + buildings sounds good to me. Of course, in a proper war, nations could still concede territories.
 +  * mod elections: you suggest people, throw as much mud at them as possible, and if they come out clean I might elect them. No easy takeovers here.
 +  * creative: agree on the materials. As for building, the mods aren't overdoing it so it's fine currently.
 + --- //​[[te3@irc.dev-urandom.eu|tetete]] 2012/08/25 00:27//
 ====== As Grand Cartographer of this Server, just a few words ====== ​ ====== As Grand Cartographer of this Server, just a few words ====== ​
 <WRAP center round tip 60%> <WRAP center round tip 60%>
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