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talk:decisions:mystery_rules_update [2012/08/12 21:31]
tetete [12: A few thoughts on map change]
talk:decisions:mystery_rules_update [2020/11/08 04:02] (current)
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  --- //Enton 2012/08/10 06:58//  --- //Enton 2012/08/10 06:58//
 +  * new pvp/​nation/​settlement rules - meh, if anything I wanted to make them less complicated.
 +  * open chests: 1, 2 and 4 sound ok, three meh.
 +  * ban appeals - I rarely grant those anyway. Don't be deceived :3 (but that's something an arbiter could do, there are few technical reasons for me to take that position)
 + --- //​[[te3@irc.dev-urandom.eu|tetete]] 2012/08/25 00:21//
  
 +I already know that bans are (usually) justified, so it's not the actual problem.
 +
 +Also, the proposed nation/​settlement/​PvP rules (and also, rule 3 on public chests) are too complicated. I know my proposition sucks now, but maybe there is a way to improve that. Unfortunately,​ I don't have the time to discuss that now.
 +
 + --- //Enton 2012/08/25 09:55//
 ===== 16 ===== ===== 16 =====
  
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   * I support Cabst in that we don't need one. We have been building our settlements for long enough, I dont want to start from wooden tools again.   * I support Cabst in that we don't need one. We have been building our settlements for long enough, I dont want to start from wooden tools again.
   * If we do get one, I think someone mentioned moving the buildings/​cities via some tool to the new map. Perfectly fine and is actually great, but only completed towns should be moved so that we dont have storms of shit on our map like we have at the moment.   * If we do get one, I think someone mentioned moving the buildings/​cities via some tool to the new map. Perfectly fine and is actually great, but only completed towns should be moved so that we dont have storms of shit on our map like we have at the moment.
 +-BarabaDruze
 +
 +  * Defining territories by infrastructure + buildings sounds good to me. Of course, in a proper war, nations could still concede territories.
 +  * mod elections: you suggest people, throw as much mud at them as possible, and if they come out clean I might elect them. No easy takeovers here.
 +  * creative: agree on the materials. As for building, the mods aren't overdoing it so it's fine currently.
 + --- //​[[te3@irc.dev-urandom.eu|tetete]] 2012/08/25 00:27//
 +====== As Grand Cartographer of this Server, just a few words ====== ​
 +<WRAP center round tip 60%>
 +**<wrap em>GIVE US A NEW FUCKING MAP ALREADY FOR FUCK'S SAKE</​wrap>​**\\
 +- Love Texasball</​WRAP>​
 +
 +  * Fuck off Yugo You've played maybe 10 minutes on this map in total and have no vested interest in keeping it. Just because you don't like it doesn'​t mean the rest of us don'​t ​ --- //​[[nig@cock.eu|Chris]] 2012/08/15 11:06//
 +      * Hear, hear! --- _glo
 +      * Maybe new map + copy to it the currently developed cities from this map. The entire map would be more ordnung, huge biomes + we wouldn'​t lose our current projects. -BarabaDruze
 +        * That sounds like a major pain in the ass for me, a lot of work and not much added benefit since there are a fuckton of structures already that are quite well hidden sometimes. A lot will stay behind. --- //​[[te3@irc.dev-urandom.eu|tetete]] 2012/08/25 00:15//
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