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talk:decisions:battleresults [2012/07/10 16:29] cabst |
talk:decisions:battleresults [2020/11/08 04:02] (current) |
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--- //[[caBst@irc.dev-urandom.eu|caBastard]] 2012/07/10 16:25// | --- //[[caBst@irc.dev-urandom.eu|caBastard]] 2012/07/10 16:25// | ||
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+ | So you're basically just making shit up. I don't really see the benefit of using a common law system on a small minecraft server, it is applying common law in a context it was not intended for and rather than iteratively improving the rules it in reality blocks improvement and creates situations where outdated rules are applied outside of the situations they were intended for with detrimental effect on gameplay. It also gives too much authority to the mod who sets the precedent and I don't think it is actually followed by the other mods in practice 100% of the time, and given the hands off nature of the admins I doubt you will ever be able to enforce your precedent on the others. And I'm not arguing that we should use civil law either. The server is small enough that the moderators should be able to tailor solutions to any issue that comes up on a case by case basis. | ||
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+ | Mods should practice flexibility and use common sense in enforcing the rules, not create systems which allow for rules lawyering and abuse. | ||
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+ | Also, me and green agreed to have the warscore at 2:2 now t. fegelein | ||
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+ | I think that is a good idea though I won't be able to make the battle (I am only a vassal anyway), the war has kind of lost its purpose, it was originally supposed to be a respectful conflict ending in an alliance between the warring parties. |