Differences
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| Both sides previous revision Previous revision Next revision | Previous revision | ||
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orders_and_guilds:guilds:debt_store [2013/02/17 15:41] martyr update |
orders_and_guilds:guilds:debt_store [2020/11/08 04:02] (current) |
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| The economy will be based on them. \\ | The economy will be based on them. \\ | ||
| - | 1 Diamond -> **5 Emeralds** \\ | + | <del>1 Diamond -> **3 Emeralds** \\ |
| - | 8 Iron Ingots -> **1 Emerald** \\ | + | 14 Iron Ingots -> **1 Emerald** \\ |
| - | 2 Gold Ingots -> **1 Emerald** \\ | + | 3 Gold Ingots -> **1 Emerald**</del> \\ |
| ==== Admin Store Offers ==== | ==== Admin Store Offers ==== | ||
| Line 25: | Line 25: | ||
| * **Sheep:** 6 Emeralds -> 1 \\ | * **Sheep:** 6 Emeralds -> 1 \\ | ||
| * **Cow:** 8 Emeralds -> 1 \\ | * **Cow:** 8 Emeralds -> 1 \\ | ||
| - | * **Mooshroom:** 14 Emeralds -> 1 \\ | + | * **Mooshroom:** 18 Emeralds -> 1 \\ |
| - | * **Wolf:** 12 Emeralds -> 1 \\ | + | * **Wolf:** 8 Emeralds -> 1 \\ |
| - | * **Ocelot:** 12 Emeralds -> 1 \\ | + | * **Ocelot:** 8 Emeralds -> 1 \\ |
| * **Villager:** 27 Emeralds -> 1 \\ | * **Villager:** 27 Emeralds -> 1 \\ | ||
| === Creative-Only Items === | === Creative-Only Items === | ||
| - | |||
| - | Not sure if we should add them. \\ | ||
| * **Mob Head (Zombie, Skeleton, Creeper, Player):** 1 Wither Skull + 2 Emeralds -> 1 \\ | * **Mob Head (Zombie, Skeleton, Creeper, Player):** 1 Wither Skull + 2 Emeralds -> 1 \\ | ||
| - | * **Sponge:** 2 Emeralds -> 1 \\ | + | * **Special Full Double Slabs (43:8 - Stone and 43:9 - Sandstone):** 64 Stone or Sandstone Slabs + 1 Emerald -> 32 |
| + | * <del>**Sponge:** 2 Emeralds -> 1 \\</del> | ||
| === Uncommonly Obtainable Items === | === Uncommonly Obtainable Items === | ||
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| Most difficult part concerning the game balance, as the items are either very rare (the Stronghold variations of Stone Brick) or difficult to obtain and non-renewable, even if they aren't worth much (like the plants). | Most difficult part concerning the game balance, as the items are either very rare (the Stronghold variations of Stone Brick) or difficult to obtain and non-renewable, even if they aren't worth much (like the plants). | ||
| - | * **Lily Pad:** 6 Vines + 1 Emerald -> 6 \\ | + | * <del>**Lily Pad:** 6 Vines + 1 Emerald -> 6</del> \\ |
| - | * **Dead Bush:** 6 Oak Saplings + 1 Emerald -> 6 \\ | + | * <del>**Dead Bush:** 6 Oak Saplings + 1 Emerald -> 6</del> \\ |
| - | * **Fern:** 6 Tall Grass Blocks + 1 Emerald -> 6 \\ | + | * <del>**Fern:** 6 Tall Grass Blocks + 1 Emerald -> 6</del> \\ |
| - | * **Cobweb:** 30 Strings + 1 Emerald -> 6 \\ | + | * <del>**Cobweb:** 30 Strings + 1 Emerald -> 6</del> \\ |
| - | * **Saddle:** 5 Leather + 1 Emerald -> 1 \\ | + | * <del>**Saddle:** 5 Leather + 1 Emerald -> 1</del> \\ |
| - | * **Chiseled Stone Brick:** 5 Stone Bricks + 1 Emerald -> 5 \\ | + | * <del>**Chiseled Stone Brick:** 5 Stone Bricks + 1 Emerald -> 5</del> \\ |
| - | * **Cracked Stone Brick:** 5 Stone Bricks + 1 Emerald -> 5 \\ | + | * <del>**Cracked Stone Brick:** 5 Stone Bricks + 1 Emerald -> 5</del> \\ |
| - | * **Mossy Stone Brick:** 5 Stone Bricks + 1 Emerald -> 5 \\ | + | * <del>**Mossy Stone Brick:** 5 Stone Bricks + 1 Emerald -> 5</del> \\ |
| - | * **Mossy Cobblestone:** 6 Cobblestone + 1 Emerald -> 6 \\ | + | * <del>**Mossy Cobblestone:** 6 Cobblestone + 1 Emerald -> 6</del> \\ |