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Planned Battle Guidelines
Here are a few customary guidelines often agreed upon for planned battles (Nothing is official and multiple standards are encouraged).
Anything Goes
As in the title
Ancient Kurwan System
The rules of engagement under Pax Kurwani.
Armour
- No diamond armour may be used.
- Officers are encouraged to wear golden helms, though they are not required to.
- Armour may not be enchanted.
Weapons
- No diamond weapons may be used.
- No lava or fire may be used if it will cause destruction, unless both sides agree to allow it prior to the battle.
- No harmful, hostile, or buff potions may be used.
- Health potions and food may be used.
- Weapons may not be enchanted.
Mods may use god mode if they are bored.
Engagement
- No blocks may be destroyed.
- Torches, beds, crops, mobs, and window panes may be destroyed.
- The field (a city and its surroundings; a small island; etc) shall be determined before the battle begins.
- The battle continues until one side has been driven from the field of battle (forced into retreat or have had their beds destroyed and respawned at the main spawn) or surrenders.
- Hiding or camping in inaccessable areas forfeits one's position in the battle.
- Those having cause but not lust to fight may justly be called pussies.
Aftermath
- The victorious side may claim ownership of the land, wealth, or rights and titles at stake, unless this battle is part of a greater war, in which case the International Rules of Wartime dictate the outcome.
- Any loot gathered by either side may justly be kept.
Standardized W.Rhodes.L.A. Battle System
Approved by the West Rhodes Armed Forces.
Weapons
- No diamond weapons.
- Bowmen and Assault classes may use iron swords or lesser weaponry.
- Bowmen may only carry a stack of arrows.
- Weaponry may be enchanted, but it shall not be returned when it becomes spoils of war. Enchant at your own risk.
- Potions may be used.
- Lava and Flint & Steel may not be used.
- Additional weaponry may not be crafted during battle.
Armor
- No diamond armor.
- Bowmen must use leather armor.
- Assault class must use iron armor.
- No soldier shall go to battle armorless.
- Officials are encouraged to use golden helmets (optional)
- Armor may be enchanted, but it shall not be returned when it becomes spoils of war. Enchant at your own risk.
- Additional armor may not be crafted during battle.
Battlefield
- A battlefield must be selected previous to the battle. No victory from either side will be accepted unless the battlefield had been selected previously.
- If the battle is over a disputed territory, the battle shall be fought in said territory.
- If the battle is over something else, most likely abstract, it can be fought anywhere else within both sides territories.
- There will be a defender and a attacker.
- Both sides must have a base with beds for each soldier.
- The capital shall never be attacked first unless it is the only city of an existing nation or just an individual settlement. If said nation has more settlements under its jurisdiction, the first battle shall be fought there.
- If the defender loses, it shall retreat to its capital.
- If the attacker loses, it shall retrat to the nearest settlement within the defender's land (capital excluded). If no settlement is left, the attackers lose the war.
The Battle
- Moderators are encouraged to moderate the battle.
- Wars must be fought Red vs Blue style.
- Any third party willing to join a side in the war must do it previously or after the battle (within a war) and not during it.
- Blocks may not be destroyed. Blocks like torches, flowers, paintings may be lost due to collateral damage.
- Digging up trenches is allowed.
- Using dirt or any other block is not allowed. Only use ladders to climb.
- Enemy bed must be destroyed.
- A party loses when: They respawn at spawn or surrender.
After the Battle
- The flag of the victors shall be raised in the place of victory.
- Rhodesians may not brag about it and/or be dicks to the losers.
- The loot from the losing party may be kept by the victors.
- Any other rule part of the Battle agreements must be followed unless it is overruled by a moderator or admin.
Battkhortostani System
Class system
Bowman: 1/2 iron 1/2 leather armor mix, stone sword, unenchanted bow, 48 arrows, any one misc. equipment set
Healer: 1/2 iron 1/2 leather armor mix, stone sword, any 6 potions from accepted potions list, 4 bread
Mage: 3/4 leather, 1/4 pumpkin armor mix, wooden sword, any 4 potions from tier 1 mage potions list, any 2 potions from tier 2 mage potions list, 2 ender pearls, 4 bread
Man-at-Arms: Full unenchanted iron armor, iron sword, any one misc. equipment set
Pre-battle
Each team chooses a loosely defined base of operations (a siege camp versus a city, two opposing forts, etc.) where beds are located.
Each participant will create a chest at the foot of their bed stocked with two sets of their basic equipment (not including the set they will wear and carry).
Battle rules
Any participating mods should be demodded prior to battle.
Attackers should not destroy placed blocks (ie, obstacles created by defenders should be scaled rather than mined through), defenders should not create inaccessible safe zones or obstacles that cannot be overcome with the defender's equipment set.
A minimal amount of “griefing” should be expected. This includes destruction of torches and animals, placement of blocks and water from buckets, trenches dug into the soil layer, and similar actions.
The battle rages until one team forfeits. PLAYERS MAY NOT CRAFT ADDITIONAL WEAPONS OR ARMOR DURING BATTLE. If a player has died three times losing each set, they may only battle naked or with equipment picked from the battlefield.
Misc.
Cleric Potion List
Splash Potion of Healing I
Splash Potion of Regeneration I (unextended)
Splash Potion of Swiftness I (unextended)
Splash Potion of Strength I (unextended)
Mage Potion List
Tier 1:
Splash Potion of Poison (unextended) Splash Potion of Slowing (unextended) Splash Potion of Weakness (unextended
Tier 2:
Splash Potion of Harming II Splash Potion of Poison II
Misc. Equipment Sets
Set 1: 8 bread, iron shovel, 16 sand
Set 2: 8 bread, 24 ladders, 32 torches
Set 3: 8 bread, bucket of water, 4 levers
Post-battle
ebin raid :———–DDDDDD
Suggestions after Siege of Ft. Gorask
Healers + clerics = 3/4 leather 1/4 iron armor rather than 1/2 leather 1/2 iron
Defenders take only 2 sets of equipment to battle, offense 4 sets
Something additional for offenders (as defenders have mechanism/preparation advantages)
Participating mods demodded before battle ACCEPTED
Additional potions for cleric, with two tier system
Mage class ACCEPTED
TNT for offense in a siege situation (contingent on TNT enabled to allow walls to be blown up and entered through)